I leave a single hat chop layer visible to avoid confusion and just left click on its name to work with it.Īs you can see, we have a horisontal (low) chop here but the number is 0001, which is for high slanted hats like beanies. now, the most important info: Horizontal (low) chop 0000 Slanted (high) chop 0001 Hatless (full) hair 0002 ![]() This number is what makes hat chop mesh work with the specific type of hat and that’s exactly what needs to be fixed here. ![]() The number circled as (3) is the most important thing here! One mesh is for full hair (normal hair that you see on your sim), and other two are for two different hat types (parts that go under the hat are chopped off, that’s why they don’t stick through the top of the hat)Įye icons circled as (2) are here to make layers visible or invisibleĬlick on them to figure out which layer is for which hat chop (because there is no rule and every creator and even maxis has their chops in different order, it doesn’t matter as long as it’s tagged properly) ![]() Things that i circled as (1) are hair meshes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |